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arkanae

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A member registered Jan 02, 2020

Recent community posts

It works fine even on later versions. The only issue is the saves...

Any thoughts on Violet QoL features? Would this have a chance to make it to the roadmap, particularly in sight of the 2nd place Violet got in the last polls?

(4 edits)

A couple of observations (non-game breaking bugs -- or at least missing QoL features).

There should be a function to export save games to a file. While this there is a workaround to transfer saves between PCs (by just copying from the game's save dir), there is none on Android, where it is impossible to access the saves (access to an app's files is protected on A9 and above. Renpy sync does not work so can't be relied on.

I really love the way the Violet character and interactions are written. TBH I would love to see more of her and less of Nel. It's really a shame that letting Violet take control is so cumbersome: unlike with Nel where you can run through a whole day at speed, the game falls out of autoskip after each battle, and her "self exploration" animations can't be skipped and run very slow. Why do I care? Because I want to increase her body proficiency to the max. Also, it would be nice if Violet knew how to use potions like Nel does, and adding the possibility to sleep when Violet brings you back home after a session without having to ask to be released would help too.

About body proficiency, it would be nice to have some indications in the wiki (or the Library!) on how it works and what effects it has...

(4 edits)

The good:

This game has a very high quality of technical and art execution, and robust and intuitive UI design. Everything runs smoothly, the art and the animations are always perfect, and the writing linguistically very good.

More suprisingly, it does so flawlessly, even on linux, without being a resource hog.

A couple of things, though, make this game less than the sum of its parts.

The bad:

 - it *really* is a VN. There is no agency, the story path is almost entirely linear with no real options to develop characters in different ways

- kink-wise, what I have only been able to discover is limited to vanilla lesbian sex and a bit of straight sex, with *very* light levels of bondage

The ugly:

- the lore and character development are *extremely* verbose, there is pages and pages of text to read through, but I feel that this content is so generic that none of it really make a difference as to how the player relates to the character

- the plot is just your run-of-the-mill fantasy "big evil menace is spawning monsters everywhere while manipulating the nobility to betray the king".... 1995 called: Slayers want their plot back...